Board Games & Gamification

Eco-Island (Board Game) (Resources Collection Mechanic)

The aim was to create a game on the topic of sustainable interior design. Players can collect various raw materials through clever action and luck, which can then be used to construct buildings.

Someone who builds sustainably gets more points than someone who builds fast and cheaply. The concept was developed with the Society for Sustainable Building (DGNB) and the Association of German Interior Designers (bdia).



E-Akte BW (Gamification) (Personalization System)

A gamification concept was developed as a result of a cooperation between the Stuttgart Regional Council (RPS) and the media Akademie Hochschule Stuttgart. In the context of the increasing digitalization of society, the administration is now also entering a new era.

The files are now kept digitally. The final output was a gamification documentation that provided suggestions to enhance the software and the experience of it´s users. Planned users: 57,000.